Sunday, August 9, 2009

SOFTWARE ENGINEERING











What is Software Engineering?

SOFTWARE ENGINEERING is application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software, and the study of these approaches; that is, the application of engineering to software.

The term software engineering first appeared in the 1968 NATO Software Engineering Conference and was meant to provoke thought regarding the current "software crisis" at the time.Since then, it has continued as a profession and field of study dedicated to creating software that is of higher quality, more affordable, maintainable, and quicker to build. Since the field is still relatively young compared to its sister fields of engineering, there is still much debate around what software engineering actually is, and if it conforms to the classical definition of engineering. It has grown organically out of the limitations of viewing software as just programming. "Software development" is a much used term in industry which is more generic and does not necessarily subsume the engineering paradigm. Although it is questionable what impact it has had on actual software development over the last more than 40 years,the field's future looks bright according to Money Magazine and Salary.com who rated "software engineering" as the best job in America in 2006.


HISTORY OF SOFTWARE ENGINEERING

When the modern digital computer first appeared in 1941, the instructions to make it operate were wired into the machine. Practitioners quickly realized that this design was not flexible and came up with the "stored program architecture" or von Neumann architecture. Thus the first division between "hardware" and "software" began with abstraction being used to deal with the complexity of computing.

Programming languages started to appear in the 1950s and this was also another major step in abstraction. Major languages such as Fortran, ALGOL, and Cobol were released in the late 1950s to deal with scientific, algorithmic, and business problems respectively. E.W. Dijkstra wrote his seminal paper, "Go To Statement Considered Harmful", in 1968 and David Parnas introduced the key concept of modularity and information hiding in 1972 to help programmers deal with the ever increasing complexity of software systems. A software system for managing the hardware called an operating system was also introduced, most notably by Unix in 1969. In 1967, the Simula language introduced the object-oriented programming paradigm.

These advances in software were met with more advances in computer hardware. In the mid 1970s, the microcomputer was introduced, making it economical for hobbyists to obtain a computer and write software for it. This in turn lead to the now famous Personal Computer or PC and Microsoft Windows. The Software Development Life Cycle or SDLC was also starting to appear as a consensus for centralized construction of software in the mid 1980s. The late 1970s and early 1980s saw the introduction of several new Simula-inspired object-oriented programming languages, including C++, Smalltalk, and Objective C.

Open-source software started to appear in the early 90s in the form of Linux and other software introducing the "bazaar" or decentralized style of constructing software. Then the Internet and World Wide Web hit in the mid 90s changing the engineering of software once again. Distributed Systems gained sway as a way to design systems and the Java programming language was introduced as another step in abstraction having its own virtual machine. Programmers collaborated and wrote the Agile Manifesto that favored more light weight processes to create cheaper and more timely software.

The current definition of software engineering is still being debated by practitioners today as they struggle to come up with ways to produce software that is "cheaper, bigger, quicker".

REFERENCE:
http://en.wikipedia.org/wiki/Software_engineering

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